My Sound Design - Audio Examples
Velvet Assassin Sound :: Sound Design Audio Examples :: Life in sound :: Curriculum Vitae
A Radioactive World
Get the Flash Player to see this player.
The film shows a world after mankind has wiped out itself after a nuclear war. New life forms start up using the radio active radiation by forming structures that act somehow like entities we know from our daily life. Besides different modular signal flow tools I used open samples from the NASA to create the main character of the film. Everything was mixed in Protools LE 7 on a macBook. By choosing the same base sounds and creating different variants of it by adding effects and re-synthesizing them I tried to create the illusion of a completely different world, based upon new physical laws and therefore new audio properties.
This was part of a competition I took part. Source material was the Quicktime file and the audio samples for the off voice. The music has been done by a colleague.
Sound Variants by using a delay plugin
The upper audio example shows how I create variations of the same air-floats sample by using a special delay plugin. I was lucky to be able to use Christian Schüler’s Ariesverb in an early stage. At that time, it came without a user interface. As it is a feedback delay network processor you can can create way more than just some delays, bouncing around in stereo space. Delay lines can be interconnected with each other and fed back into the feedback network. By that you can create the most crazy delays and reverbs one can imagine.
The different samples you can hear in the example are created by using different network configurations, creating moving sound scapes almost like if there is something living behind the pipe.
Haunting Background Layer
Here you can listen to some of the background ambiences for a very special level of Velvet Assassin. It is dark and there is something going on. You will find yourself in a dark, cold german prison. Innocent people are living here as inmates, tortured and not treaded as humans. I tried to create this mixture of sounds that might not really fit: You hear the low breathing background layer, mixed with an old gramophone playing a piece of opera music over and over again. This scene is interrupted by screams of the inmates and repeated banging at the metal doors.
You can also hear the kitchen area with the coral music background and the sound of people getting killed or being tortured on the next level or behind a wall. These sounds are placed around the levels.
Surround Ambiences
The surround ambiences where produced using Samplitude 10 Pro. Everything was created from scratch without any surround samples. All placed samples are panned around the surround spectrum with attention to detail. I used the rear channels for creating depth and placing sounds where the listener/player does not await them.
Samplitude offers some of the best surround plugins in its Professional suite. The reverb plugin lets you define different reverb configurations or impulse responses per channel. By that you are able to place the listener everywhere in the surround spectrum.
Cutscene Audio Postproduction
These are different audio streams from cut sequences of two games, Replaystudios created. I had the luck to do the sound for all of them. They have been mixed using Protools and Samplitude.