E3 Coverage of Velvet Assassin

Juli 21st, 2008 by admin
 

Gamecock and ReplayStudios presented “Velvet Assassin”, our current title in development, at the E3. See two videos from Gametrailers.com

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Recording Session = Fun!

Juli 4th, 2008 by admin
 

Jamming, recording, mixing, changing arrangements, recording again - isn’t that, what every audio engineer would like to have as an average working day? I mean, playing around with your outboard, trying to find the right settings for every take, for every instrument? It’s the audio engineer’s heaven.
Here are some pictures of a session with [...]

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Acon Digital = Problem solved :)

Juli 3rd, 2008 by admin
 

Well, I had a problem today. I was just creating a 6-channel surround loop for our game. It was a low frequency rumble for dark caves. OK, start Samplitude - arrange - test - bounce. To see if there are any problems, I opened the created wav-file in Acoustica and there they were: Crackles at [...]

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About Nonlinear Sound

I am a Sound Designer for computer games. I learned that this is probably the audio related job with the most soures of activities. No other job needs you to be able to do so many different things. Its a challenge for an audio guy and so interesting! That's why I started this blog. I like writing about my experiences with creating audio content for the non-sequential media. I welcome you to this blog. I am keen on reading your comments - lets share some knowledge.